UI Artist | Designer
Over 20 years designing and creating art for game interfaces, HUDs, menus, and visual systems for live-service titles and globally recognized brands.
Portfolio
20+ Years Experience
I'm Andrew Phillips, a UI Artist/Designer with over two decades crafting player-facing interfaces, HUDs, menus, and visual systems for video games and interactive entertainment.
Currently leading UI design and art efforts on World of Tanks: Modern Armor at Wargaming USA — a major live-service console title — where I drive UI modernization, manage a multidisciplinary team of artists and animators, and ship everything from game launchers to icon systems.
Before that, I spent 17 years at Chewy Software delivering over 100 shipped titles in collaboration with brands including Disney, Wilson, Nickelodeon, Fisher-Price, and Wargaming. My career started at Midway Games, working on The Touch Master Infinity, and Nintendo Gameboy Advance versions of Mortal Kombat and Spy Hunter.
Available for Work
Open to full and part time positions — remote and hybrid preferred, but willing to consider the right opportunity.